http://vimeo.com/23565686
This was by far my favorite aspect of AE.
Tuesday, May 10, 2011
8. Final
I used my final to test an idea that I was working with for my capstone. I wanted to play with the idea of being inside a dreamcatcher and experiencing all the bad dreams.I thought the best way to convey this would be in short, packed bursts of images.
6. Particles
Becuase of the war with the Particle Illusion demo, I attempted to create my own explosion in After Effects. I don't think it was a successful attempt but at least I tried. The problem with creating the explosion in AE was that I needed to mask out the explosion as well as play with the pacing. It builds up comes back down way to quickly.
Saturday, May 7, 2011
Jillian McDonald
Jillian McDonald a filmmaker that bases much of her work off of horror films. She uses visual effects to put herself in various movies, captures death in films through drawings and does street performances, engaging people in the world of zombies. There are aspects of her work that I found very interesting. I was intrigued by the Body Count Drawings. It’s interesting that she took moving images, which we only see for second and created drawings. The death scenes are definitely more impactful when you have to look at them for more than a second. I also thought it was really nice that they are in pencil them seemingly smeared in red.
I had a hard time connecting to her video work, however, I did enjoy Alone Together In the Night, “Two videos projected on opposite walls feature zombies and vampires staging a dramatic Western-style showdown at dawn in the desert. Surrounding the videos are floor-to-ceiling photographic murals that wrap the gallery in local desert imagery: cacti, mountain, rugged terrain, contemporary ghost towns, and graveyards. Freestanding photographic cacti rattle dryly via tiny speakers.” I really like the set up of this instillation, recreating an Arizona desert.
It’s interesting that Jillian identifies with the genre of horror rather than the fans of horror. The variety of inspiration that drives artist identity is really amazing. Learning about artist work and what they identify with has helped me in figuring out my artist identity.
Wednesday, May 4, 2011
Lee Arnold
I probably indentifies most with Lee Arnold’s work. As a filmmaker, he documented his travels and played with the sense of time to create a dreamlike experience. I really like the use of raw footage to create an alternate state. However, with today’s use of special effects, I think that gets lost. I really enjoyed Analogue. The shooting technique is so simple but the use of monochrome, exaggerated colors and the music creates this heart wrenching experience. I like the use of topographic lines. It sort of signals that this is a real space, even though elements are making it seem like a dream. Identity within space is very clear in his work. A lot of the work shown to us was inspired by visiting or living somewhere else. I like that he takes that identity and transforms it into these supposed dreams.
Analogue from Lee Arnold on Vimeo.
Kenseth Armstead
I’ve known of Kenseth’s Spook series for quite a while but I didn’t foresee a comic book coming out of it. One thing I really got from Kenseth’s studio visit was the use of different mediums. When I was first introduced to Spook, it was a film. To see the same subject transform into a variety of mediums really stuck with me. I love that the drawings from the comic book were able to stand individually. There are some drawings that I absolutely fell in love with. Although Spook grew from his family identity, I feel as though that’s not the main drive behind this series. It seems to me as experimentation in creating a brand, which we haven’t seen from any of the other artists.
Kaho Abe
Kaho Abe is a game artist, working increase interactivity between people. I found her work to be really interesting because gaming creates lack of interaction amongst people. Her work acts a breath of fresh air within the gaming community. I was a little disappointed that we didn’t get to chance to play with her work. The most interesting piece to me was the ninja piece that she was currently working on. The game consisted of players working together to create shapes that fit into another preexisting shapes. The objective of the game is very similar to the game show. ”The idea of people having to work together within a game, rather than being against each other is something that I think we need to see more of in games. Kaho also shared a piece with us in which players wore vests and gloves with sensors, depending on each other to complete a song. Kaho’s work clearly identifies with the modern game culture. However, her work tries to bring in loss concepts of people working together. It’s interesting that Kaho’s identity is related to an activity rather than race. That definitely makes her work unique in terms of identity.
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